Recently Updated Pages

Time

Since the time of the Daer'lin, one day in the world of Altin has been measured as one full cycle...

Faith & Religion - Old

In the realms of the Nexus, there are essentially five distinct religious positions which a chara...

Notes on Religion & Ethos

In the beginning, there was Void... Void was great, but empty, and hungered... From Void were bor...

Emissaries - Old

  Guidelines for Emissaries Emissaries run the administrative aspects of a church. They are the...

The History of the Realms

The History of the Realms has been posted in several parts, and will continue to be added to as t...

History of the Dwarfs

Dwarvengate King Nor't Shansor looked out from the shadows of the cave's mouth, down to the slop...

Basic Battle Tactics & Strategy

Tactics Overview This is just an outline, and should be treated as such. There are, of course, m...

Combat Movement

Combat in the realms of Aalynor's Nexus is unique for its realism, complexity, and excitement. Th...

Weapon Proficiency

Weapon Proficiency, or 'skills,' determine a player's ability to use each of the six types of wea...

Edit spawn timers on the front end.

For the sake of an example, think of gate guards, or two wolves outside of a den.  I would like ...

Toggle for limiting the number of a specific mob.

Add a toggle to mobs to limit the number that can spawn in a room. That in combination with a pe...

Poison/Disease

Outside of the first few levels, poison and disease are easily countered.  New iteration idea:  ...

Attune Items - Meld Shop

Used to be able to attune items at the meld shop for a hefty fee so that if you ever died they wo...

Ideas to curb over hunting a zone.

Copy/past from discord:  There are a few more suggestions for this topic.  Will update accordingl...

Status Effects on Weapons: Poison and Elemental

For a full read-through of the ideas: https://aalynorsnexus.net/t/poisons-and-dual-wield/59 Para...

Status Effects on Creatures

Add status effects to creatures: Melee Range/standing next to a creature Players take sha...