Status Effects on Weapons: Poison and Elemental

For a full read-through of the ideas:


  • Instant Poison: Immediate, smaller tick damage on melee attack
  • Stacking dot Poison:  Builds up damage over time on a target.
  • (This adds an entirely new type of damage to nexus, DOTS, could be worth a discussion as to the power and viability of that if expanded on)
  • Crippling or Blinding poison:  Slows the target, or adds a miss chance to the target.


Elemental Effects:

-Still looking for the place this idea was posted and discussed.  In short, similar to poisons, add elemental damage to attacks.