Poison/Disease

Outside of the first few levels, poison and disease are easily countered. 

New iteration idea: 

-Adding disease/poison ticks to attacks and/or on use and movement. 

-Adjust disease/poison so they are only partial resisted, scaling could be based on a number of different factors. (mob level, character level, constitution, etc)

 


Revision #1
Created 8 July 2021 01:26:50 by Ozonat
Updated 8 July 2021 01:30:02 by Ozonat