Ideas to curb over hunting a zone. Copy/past from discord:  There are a few more suggestions for this topic.  Will update accordingly. telor — 06/21/2021I’m going to bounce of this with more hypotheticals. Instead of the room being reduced to drop less, could the player potentially be flagged by the room with a flag that says, “this character had been here a long time, no more goodies for you.”[11:16 AM]That way if a different group of players comes the next day, the room is still useful to them and not ruined by a higher powered group.[11:16 AM]The only downside to this is a player running multiple characters in time steps[11:17 AM]Therefore taking advantage of the room.[11:17 AM]Just a thought. Arcadia — 06/21/2021I like it. Then if we add rangers "assess" ability to a room, they could see "This area has been exhausted by X and X, and X, they cannot be part of the hunting group." 1[11:17 AM]I've been stubbing out 'instances' along the way too. Technically we could use something like that as well.